Tuesday, 23 October 2018

Tarragona report by Alicia Becerra


On Wednesday, 17th of October all of the Erasmus students went in a trip to Tarragona. We left Barcelona at 8:30 in the morning and we travelled 2 hours. We stopped one time to see ‘El Pont del Diable’ (A Roman aqueduct) and then we finally arrived to the city. We walked a little bit and afterwards we took a tour of the city.  First we visited the Roman wall and we learned a bit of its history, and then we went to visit the cathedral of the city. Finally we saw the Roman circus and the amphitheater, and the tour guide explained us how the Roman spectacles were before.





Friday, 19 October 2018

Tuesday 16th report by Júlia Antich

On Tuesday we woke up at 7 o'clock in the morning and then, at 8 o'clock we arrived at school. The first thing that we made was an ice breaking activity: We learnt how to dance Flamenco!
Maria Maroto showed us a small dance and then we put Flamenco music and we all did improvised dances. We all had a great time.
After that activity, we started a project: the Jilster magazine about our personal heritage, while the teachers were visiting the school.
Then, we all had breakfast and we presented ourselves. We had to say: Hello, my name is... and my hobbies are... This small activity was cool, because we learnt some things about each other.
When we finished, the Erasmus+ students visited La Sagrada Familia, which is one of barcelona`s UNESCO sites. They all liked it. Tuesday was a long but a beautiful day.








CINQUILLO: Spanish card game



All cards are dealt to the players, even if as a result some players have one card more than others. The owner of the seven of hearts begins by playing it. Similarly, the other three sevens may later be played as the first cards of their respective suits. After that, cards may be added in sequence down to the ace and up to the king. A player who cannot place a card passes.
The game is well suited for parties of mixed ages; with small children it can be played until all players have finished. It often makes sense for players to avoid playing cards close to 7, in order to force others to play cards in other suits in which the blocking player may hold high or low cards. Scoring, if desired, can be done by simply counting the remaining cards in players' hands. Other methods of scoring such as counting the remaining pips (Jacks, Queens and Kings each contributing 10, Aces contributing 15) may lead to greater attention to high-scoring cards.
The Spanish variant known as Cinquillo is played with the Spanish deck of 40 cards. In this game the sequences start with the four fives, and the five of oros must be played first.

Thursday, 18 October 2018

My personal heritage

...watch out for our online magazine about our personal heritage. We collected pictures of objects we value and tell the stories behind. The first edition is going to be published right after our meeting in Barcelona this October.

This has been the instruction to collect the stories:

My personal heritage

….something I value so much, that I want to keep it for long or even pass it on future generations.

1.  Picture of the object

2.   Explanation of the object (what is it?)

  • Description of the object.
  • What is it made of?
  • What is/was it used for?

3.  Personal relevance

  •      Why is it relevant to me?
  •      How did I get this object?
  •      Why do I want it to be passed over?
  •      Who would I pass it on to?
  •      What can you do to preserve the object you have chosen?




“Durnius” - a traditional Lithuanian card game

The rules of “Durnius”

Setup
The game is typically played with two to five people, using a deck of 36 cards, for example, a standard 52-card deck from which the numerical cards 2 through 5 have been removed. The game can be played with six people if desired.
In theory, the limit for a game with one deck of 36 cards is six players, but this gives a considerable advantage to the player who attacks first and a considerable disadvantage to the player who defends first. Variants exist that use more than one deck. The deck is shuffled, and each player receives six cards.

The bottom card of the remaining deck is laid open on the table. This determines the trump suit. The remainder of the deck is then placed on top of the revealed card at a 90 degree angle, so that it remains visible, forming a draw pile called the talon. The revealed card remains part of the talon and is drawn as the last card. Cards discarded due to successful defenses are placed in a discard pile next to the talon.

Gameplay
The player with the lowest trump is the first attacker. The player to the attacker's left is always the defender. After each turn play proceeds clockwise. If the attack succeeds (see below), the defender loses his/her turn and the attack passes to the player on the defender's left. If the attack fails, the defender becomes the next attacker.

Attack
The attacker opens the turn by playing one card face up on the table as an attacking card. The player to the attacker's left is the defender.
In the basic, throw-in variant, and in most other variants of “durnius”, the defender has to immediately attempt defense in response to the initial attack. In the passing variant, the defender may choose to either attempt defense or to pass the attack on clockwise around the table. In this case, the defender may only pass the attack if they have a card of the same rank as the attacking card or cards. To pass the attack, they add this card to the attacking cards. The defender now becomes the new attacker, and the player to their left becomes the new defender and must beat all cards. Passing is not allowed if the new defender has fewer cards in their hand than would be in the past attack. In games involving four or fewer players, it is possible for the attack to pass all the way around the table, so that the original attacker ends up defending against their own attack.

Ace is the highest rank and six is the lowest. Trumps always beat non-trump cards regardless of rank. A trump six beats a non-trump ace.
One variation of passing called travel document allows a defender who holds the trump of the same rank to simply show the card to pass the attack on and become the new attacker. The holder of the trump card of the same rank may play it at any time during the attack. If playing with fewer than 4 players, it is possible for the attack to be passed all the way around and come back to the holder of the trump card again. In this case the trump card may not be shown or played in order to pass the attack a second time.

Defense
The defender attempts to beat the attacking cards by playing higher-valued defending cards from their hand. One card is played to defend against each attacking card, and it must be in the attacking card's suit or the trump suit. The defending cards are placed on top of the attacking cards so that players can keep track of which card is defending against which.
At any point during a defense, all players other than the defender can add extra attacking cards, provided that for each new attacking card, there is already a card of the same rank on the table (either defending or attacking), and the total number of attacking cards does not exceed the number of cards in the defender's hand. The defender must also defend against these new cards. If at any point multiple players wish to add cards simultaneously, the first attacker has first priority, then the player to defender's left, and so forth clockwise. Some variants only allow cards to be added to the attack once the first defending card has been played.

At any point during the turn, a defender unwilling or unable to beat all attacking cards may abandon the defense by picking up all the cards on the table. This ends the turn. The failed defender loses their turn to attack; hence the player to the defender's left attacks next.
If, however, the defender has beaten all attacking cards, and no other players are willing or able to add more, the defender has triumphed. The turn ends, all cards on the table are placed in the discard pile, and play passes to the left: the successful defender opens the next turn as the new attacker.
No players may examine the discard pile at any point.

End of turn
At the end of each turn, whether or not the defense was successful, each player draws until they have six cards in their hand or the talon is exhausted. The main attacker draws as many cards as necessary first, followed by any other attackers in clockwise order, and finally the defender. Once the talon is empty, play continues without further drawing. Players who exhaust their hands leave the game.

Winning and losing
The last person left with cards in their hand is the loser the fool or durak. In some variants, this player becomes the dealer for the next round. The player to the fool's right may become the first attacker for the next round.
Some variants declare the winner of the round to be the first player to exhaust their hand and leave. In others, there are no winners, only the loser.

Team play
With four (2 vs. 2) or six players (2 vs. 2 vs. 2 or 3 vs. 3), it is possible to play in teams. The members of each team sit opposite one another (with two players on each team), or alternating (with three). In some variants, the team with the lowest trump starts the first round, but in subsequent rounds the winning team from the previous round begins.
When playing in teams, players may not add to attacks on their teammates.

If the last card played by an attacker is a six, and the defender loses, the defender is cheerfully pronounced, a fool with an epaulette, and the six may be placed on the shoulder of the loser. This is more insulting than simply declaring the loser durnius, because of the handicap of keeping a low-value six card through the final part of the game. If the attacker plays two sixes, it is an even more cheerful occasion of "epaulettes on both shoulders".
Some variants use the epaulettes as scoring points. If someone has a six as an epaulette, the opponents must next score against them using a seven, and so on until someone receives an ace as an epaulette. To score, the winning individual or team must not only end with the correct epaulette value, but must include at least one non-trump card in the final attack.

The Day of the German Unity

On the 3rd of October we celebrate the day of the German Unity. Since 1990 Germany is united as the BRD. Before 1990 Germany was split in the DDR and the BRD. So on the 3rd October we celebrate that our country isn`t split anymore.

On this day everybody doesn`t have to go to school or to work. We don`t really celebrate it with special traditions. Some families are going out to eat in restaurants, but it`s depending on each family. There are 16 states. Every year another one of them is in charge to host the official celebration. In 2018 it had been Berlin. There was a huge party for the public with concerts etc. for three days.