The learning platform Kahoot!, developed in
Norway in 2013, is a new platform for learning. (https://kahoot.com/) offers a
motivating learning opportunity for pupils through its playful access to
learning content.
For the creation a moderator (usually the teacher) has
to register and design the Kahoot! The players each receive a pin with which
they can register to play against each other. Both clear names and freely chosen
names can be used. The respective games can be saved publicly in a cloud as
well as privately.
Each question has two to four possible
answers, which are highlighted in colour. More than one field can be correct.
Within a certain (freely selectable) time, the students must touch the
appropriate fields on their terminal device. The faster they find the correct
fields, the more points they can score (maximum 1000 points per question).
Between each question the intermediate score with the five leading players is
displayed.
Conclusion
In particular, the competitive character and
the use of mobile phones have met with a positive response from students.
However, the multiple-choice character of the tasks has limitations for more
complex questions or creative learning approaches. As part of our project, the
students developed various Kahoot! games themselves. Since the focus was on
development and use, the games are not public for copyright reasons.
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